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METAVERSE

          CONNECT

Enjoy all digital content in your free DIGITAL HOME - on every device  in 2D, 3D, VR or AR.

Solution

10 PROBLEMS 

1 SOLUTION

"Do I really need 10 different apps to reach all my friends? And one app per media provider?"

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One app per

content

provider?!

One app that

integrates

them all

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All apps look &

work differently -

endless relearning

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One customizable design / UI for all content & devices

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Always register &

share my data?!

Registration with one click, data control & protection

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Full of text &

language barriers

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Almost no text -

playful & easy

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Useless effort: Desired content

not available

Cross-provider content search

without account

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Too technical, full with unknown symbols

Extremely

intuitive: usage

like in real life

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Device not

supported

Integrated content:

on every device & in 2D/3D/VR/AR

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Annoying ads,

updates &

password resets

No forced ads,

only one app to update

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Rarely used app:

just garbageing

my device

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Saves memory & less installations chaos

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Ongoing privacy

scandals

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Highest level of

privacy & data protection

What do you think: Why are Amazon, Netflix & Facebook so successful?

We believe: Users want content - not apps. So we integrate all content in just one app.

mouse over text below a

picture to show our solution

Video

APP AGGREGATOR

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Multi-Media-Interface

  • for all video, audio, internet & print

  • own platform for media partners

  • makes their content available in VR/AR & on every device (incl. PS4)

  • cross-provider content searches

  • e.g. video-player: YouTube, PayTV, all TV channels, video calls, social media
     

2 EXAMPLES

but also for Shopping,

Services, Games, Pets,

Education, Travel, etc.


 

Multi-Messenger

 

  • all contacts & chats in one app

       (mail, SMS, other messengers)

  • cross-network chat history

  • cross-network news feed & postings

  • video calls, avatars, AR-stickers

  • proven end-to-end-encryption

  • synchronized on all devices

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App Aggregator
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  • all devices

  • live switch between 2D/3D/VR/AR

  • VR-independent

  • App-Aggregator

    • Multi-Messenger

    • Multi-Media

  • maximum immersion

UNIQUE

SELLING

POINTS

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VR

3D

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2D

USPs

mouse over for info

Magic

3D-VR-AR: MAGIC!

Advantages of 

       3D/VR/AR for ...

- extremely intuitive to use

- immersive experience

- social (avatar-system)

- playful (optional, serious too)

- maximum customizable

- free VR/AR availability of their

  (media) content: new target group

- gamification: longer usage

- VR experience: more sharings

- big data (needs users consent)

- almost no competition

- new market & future ready

- endlessly expandable

- starting point VR/AR/BCI

- over 8 revenue streams

partners

users

you?

  + us

... but it's optional!

     (also in 2D)

IMMERSION

connect | trailer

connect | trailer

Play Video
  • goal: maximum graphical realism

  • free movement & interactive avatars

  • everything interactive & functional

  • handle all objects like in real life

  • exhausts immersion potential of VR

  • fully customizable & expandable via users, partners, brands and media

Immersion
Avatars

MODERN
AVATARS

... thanks to groundbreaking

breakthroughs in VR genetics

even with legs!!! :-O

(hold left mouse button

pressed to move around)

2D photo to 3D avatar

within seconds!

 COMPETITORS

connect offers more than just entertainment. Among other things, the integration of numerous media, messenger services, social networks, online shopping and much more. 

connect: use cases beside entertainment

Advantages of connect's realism

connect should become an interface for all digital content. Like a browser, but 3D-capable - the Spatial Web - and for all content & functions and not just webpages.

not only VR game - but

interface for all content

Because we don't have Mickey Mouse graphics, it will be easier for us to reach adults and users outside the entertainment industry and maximize our target group.

realistic: adult &

bigger target group

Our avatar system includes the latest technical developments and strives for graphical realism. We will also offer flirt and adult content as well as business functions.

realistic: modern & adult avatar-system

mouse over for info

There are e.g. thousands of photorealistic real estate visualizations that have been made only for the sale of apartments and could be reused by us as virtual homes.

realistic: integration of more existing content

Especially manufacturers of products want to present their goods realistically, which is why our claim to realism makes it easier for us to connect their VR shops (we offer a template).

realistic: allows VR shopping integration

Realism has always been the standard for most 3D models (e.g. www.turbosquid.com

and ensures that no graphic mix is created despite getting content from different artists.

realistic = standard for user content (no mix)

Realistic 3D models are available for almost all products and we can integrate them as product placement. However, this requires a realistic(!) appearance of the environment.

realistic: allows e.g. product placement

Competitors

 

 

           ... almost endless possibilities in a whole new virtual world!

8

REVENUE STREAMS

all 8 revenue streams together:

$ 30 to $ 200 per user & year

Business Model
Market

MARKET

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2D/3D/AR

$

Product Placement & Ads, Data, Polls: reaches all users

In-App-Purchases: average of all users: $ 8.8 (ARPU)

(focus Asia: +40%) up to $ 550 average per paying user

Location Features & VR Shopping: reaches ~10-30%

Combines the huge user numbers of social networks with the high revenues of games & market places!

TAM 2D/3D: 3,484 billion

SAM 2D/3D: ~2 billion, because all devices, worldwide available, useful for everyone

SOM 2D/3D: ~1 billion, because unique as Multi-Messenger & App-Aggregator

(Competitors don't integrate all messages / news into one chat / feed, but only have tabs to switch between different providers, which has little advantage over using browser tabs and doesn't solve the 10 problems we've shown above.)

Focus on 2D/3D/AR:

  • Web, Android & iOS

  • Multi-Messenger (Must-Have-App)

  • AR Pets & Objects

  • Growth-Hacks

SOM VR: only 3-10 millions, but unique opportunity

VR

Advantages VR:

  • little competition: stores will push us

  • focus PlayStation: ~40 free VR apps

  • and 4 million potential VR users     (and 90 million PS4 users for 3D)

  • grow with the market as pioneer

$

VR Store: reaches all VR users & devices

In-App-Purchases: higher ARPU: "build your perfect world

and enjoy it or share it with all your friends (also via 3D)"

Product Placement: more content (e.g. on social places)

VR Shopping: reaches more users in VR (~50-80%)

Location Features: 3D objects as decoration (not only AR)

Taxes & Land Sales: in 2015 alone, Second Life had an estimated GDP of $ 500 millions (similar business model)

Ads, Data & Polls: new chances in VR with low competition

Many business models of the real world can be transferred to the digital, virtual world and are without any competition there. The Spatial Web will replace the 2D Web at the latest with 5G & BCI in the next 10-20 years and connect will play a key role.

*right timing is the key:

having a VR independent value for billions of users gives us the chance to build a huge community in non-VR and - thanks to our 2D/3D/VR/AR live-switch - convert them to new VR users at any time without the need of installing a different app version  

GO-TO-MARKET

... become the starting point for VR

2D/3D/AR

VR

collect users & wait for the right timing*

2 Main Markets: Apps & VR

Biggest value of social networks: many other users (cf. FB vs. MySpace)

 

-> address wide target group

 

-> all devices, stores & niches

    (niches: e.g. mails or SMS on the PlayStation)

 

 

 

-> Multi-Messenger: reach more 

     people than in Facebook 

     (because FB and others are integrated)

     & solve chicken-egg-problem 

     of new & empty networks

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Multi-Messenger with Gamification

Go-To-Market

TRACTION & TIMELINE

 (8) Ads, Data & Polls  + Partner Content

 (3) VR Shopping & (4) VR Store & (6) Land Sells  + Virtual Homes & User Content

 (2) Product Placement  + Avatars & Social VR

 (7) Location Functions  + Multi-Messenger

 (5) Media Partners  + Multi-Media-Integration

 (1) In-App-Purchases  + Customization

 Test-Release

VivePort VR-Store: Popularity Rank 15

out of 1700 VR apps

after 6 Weeks

Release PlayStore (Android)

Release Steam (PC/VR))

Release Web-Version (PC/VR)

Release Oculus Store (VR)

Release PlayStation (3D/VR)

Release AppStore (iOS)

2019

Q3 2021

Q3 2021

Q3 2021

Q4 2021

Q4 2021

Q4 2021

  • > 40.000 downloads

  • up to 4000 monthly active users

  • no marketing measures yet (MVP first!)

  • currently only on PC (Steam & Viveport)

Traction & Timeline

GROWTH HACKING

MOST IMPORTANT

PHASE 1: Optimize everything

(1) optimize app experience with tester feedback

(2) release app in all stores for all devices (incl. PS4)

(3) if necessary invest up to € 100k in ASO, SEO,           influencers & YouTube to get 30,000 active users

(4) prepare all growth hacking tricks of phase 2

     (only programming, low costs) & run small tests

PHASE 2: Turn every user into an influencer

maximize people in each cycle

minimize cycle

time intervall

Q4 2021:

100k

Q1 2021:

30k

Q4 2022:

400k

... because it is much more fun to start doubling user numbers with 30k than with 6k ...

PHASE 3: Free media reports worldwide

  • wait for the right timing (e.g. VR market or big enough) & get free media reports worldwide (in return for our interface)

  • > 200,000 media contacts + interesting topic + prepared mega stories = last kick to get the snowball rolling

ready to rock? -> 

start media support!

5 Tricks to turn every user into an influencer (3 examples):

  1. "sent by connect"-link attached in our Multi-Messenger  (emails, SMS, FB, WhatsApp, Skype, LinkedIn, etc.)         If you suddenly read "sent by connect" everywhere,  wouldn't you get curious and ask or click on the link?

  2. rewards like limited virtual pets or games for Multi-Messenger-sharings (e.g. media links, 360° videos or screenshots of the virtual home or stickers)

  3. mobile: trigger word of mouth with AR pets or games, realistic ring tones (e.g. fall of a coin) & our secret safe

(1) Maximize the number of people every user reaches:       

      Multi-Messenger-chats with the entire network & sharings

      in all other (social) networks to reach hundreds of contacts
(2)
Maximize frequency with which users promote connect:            different tricks that appeal to different target groups and

      work in different setups (e.g. also outdoor), as well as

      extremely exciting & rare rewards for unaware promotion

Growth Hacking

REVENUE FORECAST

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With 30,000 active users,

we could make profit.

This is our cautious forecast. Hard to believe?

Test your own estimations in our 3-Years-Plan!

Revenue Forecast
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Together we first 3 have ...
> 30 years experience
as game & software
developers
> 10 years with VR
> 20 own games
> half a million users

 

​All 3 serial entrepreneurs with ...
> 40 years leadership
> 10 own companies
> 50 million turnover

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FOUNDER TEAM

Interested in joining our mission?

There's always room for the best!

Freelancers are also welcome!

Team
Check-List

CHECK-LIST

VR is waiting for "the killer feature". We know what it will be & we are working on it. After signing an NDA we will tell you more about it.

We will develop an AI that searches the Internet for certain content like videos & makes them available in connect completely independently.

We have prepared a story for media that is so exciting that thousands of media will report about us.   A bomb, ready to detonate.

extremely

scalable

We maximize our target group through (1) a very different selection of integrated, popular content like media, social networks, shopping, games or messengers, (2) maximum customizability for every taste, (3) maximum device support (incl. 2D/3D/VR/AR) and (4) no language barriers and intuitive operation (even for older people). Since we hardly create own content, we can also scale faster. SOM: 3 million VR users (low competition), TAM: 3 billions (2D/3D Smartphone & PC).

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5 unique growth

hacking tricks

(1) Messages sent to other networks via our Multi-Messenger contain a link to connect. In this way, active users will make all their contacts aware of connect (multiplier effect). We also reward sharings with e.g. unique virtual pets or games. (2) If media partners want to make their content available in connect (e.g. for big data, VR-support and to reach all devices), they must report about us (we have over 200,000 media contacts worldwide). There are 3 more growth hacking tricks - ask us!

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great team &

great first traction

Test-release in a smaller VR-store in January: Popularity rank 15 out of 1700 VR apps after 6 weeks. Only organic: 40,000+ downloads in total. All major store releases (and their potential) are still pending. Together as a team, we 3 co-founders have 30+ years of experience as software & game developers (10+ with VR) & developed 20+ own games that reached half a million of users. We are all serial entrepreneurs and own(ed) more than 10 companies with over € 50 millions in revenue.

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new fast growing

market (VR)

VR enables the perfect, lucid dreams and connect strives for maximum immersion. Thanks to AI (which will create VR worlds independently), 5G & cloud computing, 3D interfaces & VR/AR will replace the Internet & the PC in the next 10-20 years (at the latest with BCI). connect could become the provider-, VR- & device-independent, data-protected starting point into this new virtual world and thus adopt the business models of Amazon, Google, Microsoft & Facebook in the VR area.

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very high margin:

€ 30 - 200 ARPU

The optional use in 3D or VR/AR as a virtual world makes connect more intuitive, social (avatar system) and endlessly expandable (e.g. games, shopping, new VR experiences, virtual pets, services or virtual assistants). But it also allows us € 30 - 200 income per user & year through in-app-purchases (e.g. virtual pets, scenes, fun objects, etc.), product placement (brands everywhere) or commission for third-party content (own content store) and VR shops (own template).

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low risk &

flexible costs

connect hardly develops its own content (expensive & risky), but primarily makes the most attractive content more easily accessible. It is almost certain that this popular content will also be attractive on other platforms, e.g. on PS4 or in VR/AR. We also have only low maintenance and flexible personnel costs, which could be reduced to € < 100,000 per year after completion of the app. Integration of new content is cheap (or can even be done by partners), but continually increases our value.

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stable unique

selling points

Used on the smartphone connect could become a must-have-app for billions of users because of its unique Multi-Messenger-features (USPs: one chat history per contact that summarizes all messages from all communication services and the same for social network postings). It's also unique as device-independent 3D/VR capable new interface for all types of digital content and offers a revolutionary avatar-system (social VR, adult content, most modern technologies).

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independent from

VR (also 2D/3D)

connect also works in 2D or 3D on every device (TAM: 3 billions) and therefore makes our success independent of the still small VR market (~3-10 millions). In contrast to our VR-only competition (with no non-VR use cases), we can thus build a much larger user base, which can switch to VR or AR without restarting the app at anytime! We can wait for the perfect timing while we increase our user base and then use our growth hacking tricks like free media coverage to conquer the market.

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mouse over for info

More Information

GET MORE  INFORMATION

Get our documents & further information!

Write us a mail - invest@4connect-e.com - or use the form below, please!

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